Agenda

  1. Warm-up: Spot the Bug — one last rep before the play-test
  2. Play-test: quiz machines around the room — every pair plays every quiz
  3. Compare: the cleverest conditional, chosen by you
  4. Journal collection: check Journal Checklist before handing it in
  5. Looking ahead: what our programs still cannot do — repeat themselves

Things to do before our next class

  • Skim The Dice Roller — we read it together when Unit 3 opens.
  • Reread How Marks Work now that a real task is in — the part about the seventy is the part that matters today.